Runeterra Reforged - Visual Designer
While working on this set, I was actually able to do more Motion Graphics work since we only had 1 Mograph artist for the entire project at this time. Worked closely with another new Senior Visual Designer to the project, Bailey Kalesti, to wrangle all the ambitious work for this set release.
Set Mechanic — leveraged many aspects of the lore we had internally to figure out a flexible system for the Region Portals that could be reskinned easily at a later date but still fit the theme well.
Mograph Ownership — animated the win state of the Region Portals and worked with our Mograph Designer, Barry Harbour, to hit the teams quality bar in time to ship.
Role as a Senior Visual Designer
During my time a Senior Visual Designer on Teamfight Tactics, I expertly took wireframes created by UX Designers and craft visually compelling mockups through iterative design processes. Ensuring alignment with project objectives and stakeholder approval. I demonstrated a thorough understanding of the visual design across various states, as well as the nuances of design for both PC and mobile platforms. I owned most if not all major features that I worked on. Both in and in the around game spaces. Including shipping new features such as Item bench improvements during Arcane season 2 activation event and the initial launch of Treasure Realms. These were accomplished along with completing feature work for in game as the primary visual designer until K.O. Coleseum. Working on a game with established UI, I understand the importance of reusing existing assets and only introducing new elements when necessary, resulting in a cohesive experience. I also collaborate with outsourcing teams, effectively setting up templates, providing clear and directional feedback, and ensuring that the final product meets our quality standards.
Artstation Link for all approved Artblast work I’ve done from 2021 - 2025 while on TFT
All Copyrights of this artwork and the game, Teamfight Tactics, belongs to Riot Games.

