I take the wireframes done by the UX Designer and iterated until approval. I’ll show various states along with showing the major differences between PC and Console. Working with an older game that has an established UX/UI I kept in mind that I needed to reuse as many UI assets as possible and only introducing new UI art when necessary. That being said, all of the UI assets shown at the end were created by me. I interact heavily with the Outsourcing team. I setup templates, give directional feedback, & final approval.
All Copyrights of this artwork and the game, Neverwinter, belongs to Cryptic Studios, Perfect World, along with Dungeons & Dragons/Wizards of the Coast.