I'm currently at Powerhouse Gaming, Inc which is located in sunny California. There I've done five full games on my own. From the initial design all the way to the final product. I've also worked on four other games for the company in tandem with other artists' in which I had to mimic their art style. Not including up keeping their numerous games done previously.
During my free time I also do some freelance work along with exhibiting at conventions to help myself grow as an artist.
If you'd like to see some of my animations, please contact me at firstname.lastname@example.org.
Powerhouse Gaming | 06/2014 – Current
Job Title: 2D Artist and Spine Animator
In charge of creating art and animations for full games along with creating some of the marketing material. Generated concept and final art for multiple backgrounds and characters, storyboards and animatics for animations, designed symbols, color keys, and fonts. Using Photoshop, Spine, After Effects and Illustrator.
Scattered Comics Studio | 01/2013 - 03/2016
Job Title: Contract 2D Artist
Did various types of artwork for the company. Some of that included: cover art, illustrations (children's books), promotional artwork (including promotional designs), additionally penciling and inking comic pages.
KARDStudios | 01/2011- 02/2015
Job Title: Freelance 2D Artist
Had a series of meetings with customers in one-on-one consultations to determine their desires in line with concepts and budget constraints. Created custom artwork depending on what the individual customer wanted. Some of that includes: mobile app games, cover art, illustrations (children's books), caricatures, logo designs, etc.
Beast’s Fury | 01/2014- 04/2014
Job Title: Contract Clean up Animator
Took the rough animation done by various artists and cleaning them up to be inked. Once that was done then did clean inked linework that followed the model sheet provided. Was working on one character exclusively using Photoshop.
Gunwale Games | 05/2012-11/2012
Job Title: 2D Artist
Created a unique feel to a mobile game titled, Obelisk. Designed everything from props to environments to characters, icons and more. In addition, textured low poly models using Photoshop and 3Ds Max.
Bachelor’s Degree at Art Institute of California | Major: Media Arts and Animation
One of the founders of Sequential Art Club. Lead multiple workshops along with scheduling meeting times and locations.
All images copyright by Krysten Reis or otherwise stated. All rights reserved.